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To begin with we must go to the page http://www.plastelina.net/game1.html After looking on the left side where it says Logic plasticine, I look for this icon

Important: Please help the man on the boat to move the wolf, sheep and box of cabbage to the other side of the lake. Warning: The wolf as a sheep, the sheep eat cabbage.


1) We click on the PLAY button is the center of the game.

2) We click on this table in a sheep is located on the top of the game, to raise sheep to vote, then click on the button "GO" to pass the vote to the left bank.

3) On the left bank we click on the button above to download the sheep, then click on the button "GO" to return to the right bank.

4) Then I click the box in the form of a wolf is at the top of the game, this wolf to climb andalusia andalusia vote, we click on the button "GO".

5) On the left bank CLICK on the button in the form of wolf to download and click on the button to raise the sheep button "GO".

6) Then when we are in the right hand side click on the button, the form of sheep to lower the vote and click on the box of cabbage to upload then click the "GO".

7) The urinal left-click on the button in the form of cash to lower the voting and clicking on "Go". 8) and on the other side click on the button in the form of sheep and clicking on lots in "GO".
END GAME
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To begin with we must go to the page http://www.plastelina.net/game2.html after looking on the left side where it says Logic plasticine plasticine games or games of logic, I look for this icon.



See the beginning of the game the following message: Please help the 3 cannibals and 3 missionaries to move across the lake. Important: when one side more cannibals that missionaries, the cannibals eat the missionaries, and if there are equal numbers of both will not happen anything.


1) We click on the PLAY button that is the right side.
2) CLICK on these two cannibals are automatically uploaded to the boat.
3) We on CLICK the button "GO", after we left, we click on a cannibal that was down from the boat.
4) We click on the button "GO" to return the boat to the right side, CLICK on cannibal who is on the shore when the boat is we click on the button "GO".
5) When the boat is on the left bank we click on a cannibal, when he drops the boat we click on the button "GO" to return to the right side boat.
6) Then we click on the cannibal, so click on it low. We two missionaries to upload them to the boat, click on the button "GO".
7) When the boat is on the left click on a missionary, this is down from the boat, we click on a cannibal to upload to the boat, and then we click on the button "GO".
8) After the boat returns to the right side, click on the cannibal is to download and click on the last mission to increase the boat. Click on the button "GO.
9) On the left side click on one of the missionaries for a download.
10) Click on the cannibal, click on the button "GO".
11) Now click on the right side on a cannibal who is in the bank to increase the boat click on the button "GO".
12) On the left bank we click on a cannibal. When you get off the boat, click on the button "GO".
13) Now click on the right bank of the last cannibal to upload it to the boat. Then click on the button "GO" to return.
14) Finally click on to download the cannibals.

END OF GAME
http://www.plastelina.net/game2.html
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Acess is one of the proposals for Microsoft database administration. The help of Microsoft Access application and summarizes: "Through Microsoft Access, you can manage all information from a single database file. Within the file, you can use: Tables to store data. Queries to find and recover only the data you need. Forms to view, add and update the tables. Reports to analyze or print data with a specific design. data access pages to view, update and analyze data from the database from Internet or from an intranet. "Upon entering the program the user will encounter a screen similar to the following:

that allows you to open an existing database or create a database new, Create trade. This will take a blank database: Show the different objects that can be included (tables, queries, forms, reports, etc.). Of our interest are the two primeros.Para create table product, in view of design is as follows:


In the figure shows the name of each of the columns or fields and the type of data that contain. The reference field has been marked as primary key (using the wrench icon in the icon bar). As the key is automatically determined if the value is to be indexed and must be strictly required as this place and not allow zero length. This field is a 4 character positions. You may place default values to be taken at the time of inclusion of records, as you can define validation rules or constraints for those attributes or fields that require it. The column description is optional and serves to document the basis of datos.Para set the table name, then capture the information necessary, close the window and the following dialog box, type where the desired name, which must be consistent with the nomenclature used in the system:

If you were to create the table provider would have something like:


It is noted that the primary key is codprove. It has also used a field with field type date, which can be defined as a special format menu displayed. This is possible with other campos.Ya should be clear to those who have followed the course that is a foreign key in the product table (the field prove) that relates to the vendor table (primary key codprove). It is important to note that it is not necessary that the fields have the same name, but if he is having the same data type with the same length and, where necessary definir.Esta relationship can be specified as follows:


Pressing the button on relationships can select the different tables or queries (representing the views in access) to be associated.


In the event, product and supplier. Simply drag the field to try to prove on the field of codprove table supplier in the following table, asking for the full definition of the relationship: The precise details are shown in the following two figures: If you want to check referential integrity (which is usually desirable), select the option and enabled two possibilities for handling it. You can also define the combinations that would end permiten.Al be something like this: showing clearly the cardinality of the relationship (many to one). At this point if you want to enter data just enough pressure on the table in the main access
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Count the cells, within the range that are not white and who meet the specified criteria.

CONTAR.SI (range, criteria) Range is the range within which to count the cells. Criterion: the criterion is the form of a number expression, cell reference or text, which determines the cells to be counted. For example, the criteria can be expressed as 32, "32", "> 32", "apples", or B4. OBSERVATION: The criteria you can use the wildcard characters question mark (?) And asterisk (*). The question mark corresponds to a single character and the asterisk corresponds to real, type a tilde (~) character in front dl you want.

Example 1: CONTAR.SI common formulas:



Example 2: CONTAR.SI formulas that use wildcards and managing empty values The example may be easier to understand if you copy an empty spreadsheet.
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RAM (Random Access Memory Module or random access memory) is a type of memory that computers use to store data and programs that need quick access. This is a type of volatile memory, meaning that clears when you shut down the computer, but there are also non-volatile RAM memory (eg flash memory type. Data stored in RAM is not erased when you shut down the computer, but this should be removed when we use (for example, when we close the file containing the data). These reports have some access times and bandwidth much faster than hard disk, it has become a determining factor for the speed of a computer. This means that, within limits, a computer will be faster the greater the amount of RAM you have installed, expressed in Megabytes or Gigabytes. The memory chips are usually connected to some inserts called modules, but this has not always been so, because up to 8086 computers of the type of RAM chips were welded directly to the motherboard. With 80,386 computers of the type first reports appear in modules, connected to the motherboard via sockets, usually referred to as memory banks, and with the possibility to extend (this, prior to computers, it was virtually impossible). The first modules used were the so-called SIMM (Single In-line Memory Module). These modules had contacts in one of their faces and could be 30 contacts (the first), which later became 72 contacts.